Settings reference
Use the Settings search box to find a field across sections. Change the values relevant to your workflow; many advanced fields can keep their installed defaults.
Reference
General: identity, profiles and transfer
| Control | What it means / what to do |
|---|---|
| About Fabric | Shows the installed package release and maintainer contact. Development builds identify themselves separately. |
| Environment profile | Save and select non-secret AI routing, RAG policy/sources, connector enablement, skills and preferences. Apply activates the selected setup; imported profiles remain drafts until then. |
| Open setup assistant | Revisit onboarding and optional local components. It does not replace a game repository clone or service authorization. |
| Export / Import setup bundle | Transfer supported setup data with a preview and conflict policy. Detailed import steps. |
| Integrations / Perforce / Git | Read-only summaries and live status. Configure credentials and machine connection fields under Connectors. |
| Dashboard | Shows active port and agent count; use the launcher’s chosen address. |
| Run health check | Tests usable access, not just credential presence. Read individual results and required fixes. |
Reference
Every path field
Use Browse or enter a path without wrapping quotes or shell escapes. Save paths validates inputs. A “found” label normally confirms a local path exists; it does not confirm connector authorization. Live-data additionally validates the Git root. Local saved settings override installation defaults; fields locked by a managed deployment must be changed by its administrator.
| Field | Purpose / recommended value |
|---|---|
| Unity project | Folder with Assets and ProjectSettings; used by Unity operations. |
| Git worktree | Game source checkout used by general Git operations. Do not use this field to replace Live-data repository. |
| Live-data repository | Root of gotm_livedata; must be a valid Git checkout/worktree. Required for Offers asset preparation. Save and restart when idle. |
| Perforce workspace | Exact client root. Keep it consistent with Connectors → Perforce and p4 info. |
| Unity executable | The editor executable for the required version, usually Unity.app/Contents/MacOS/Unity; not Unity Hub. |
| Default agents directory | Managed agent storage for this workspace. Keep the installed default unless migrating with your maintainer. |
| Worker preview directory | Writable preview storage outside application packages. Use the installed default; generated folders may not exist until first use. |
| Development code root | Project code used for context and playbook discovery. Set your real project, not another user’s checkout. |
| Run history file | Durable history JSON. Keep the default; a new file may not exist yet, but its parent must exist. |
| Champion stats file | Workflow data file used by relevant game agents. Select the team-provided file if required; do not create guessed content. |
| Offer staging directory | Working output location for offer preparation. Use the configured writable state location, never the signed app payload. |
| ASTC encoder executable | Optional ASTC compression tool. Required only for workflows that use it. |
| PVRTexToolCLI executable | Texture tool, often detected inside the selected Unity installation. Verify the actual executable. |
| Basis Universal executable | Optional basisu texture encoder; set when required by the workflow. |
| Xcode build executable | xcodebuild executable for applicable Apple build tasks. |
| .NET SDK executable | dotnet executable for applicable .NET tasks. |
| VS Code command executable | code command executable for editor handoff; not a prerequisite for all agents. |
Encoder settings become active after saving. Other values may show pending restart alongside the still-active value. Do not assume the new path is already being used; restart only after work is idle. Missing optional tool paths do not mean the whole installation is broken.
Reference
Worker backend and safety
Execution mode distinguishes embedded local workers from distributed workers. Browser independence, Durable queue and queued/running/interrupted counts report backend state. Recover queued work addresses queued work; it is not permission to replay completed external effects.
Emergency-stop safety must be healthy and released for new dispatch. A signed-in master may see Initialize safety authority only for a configured, uninitialized authority. An active stop must be investigated before release. Missing or stale authority fails closed; never edit safety files to force green.
Reference
Preferences
| Field | Effect |
|---|---|
| Animated background | Turns decorative background motion on/off. |
| Dashboard color style | Choose Multicolor, Monotone or Dual tone and the offered colors/presets. Health status colors remain meaningful. |
| Fabric Pet | Enable, hide, compact, or reset its position. |
| Pet motion | Follow the system preference, use full motion, or reduce motion. |
| Working character | The isometric worker reflects every Fabric state with a state-specific loop. Reduced motion uses the matching still frame. |
| Manual time / ticket | Estimated manual minutes per ticket for impact reporting. |
| Automated time / ticket | Estimated automated minutes for comparison; not a runtime timeout. |
| Cost rate | Hourly cost estimate used in impact reporting; not cloud-provider billing. |
| User Profile | Personal identity/preferences. See Users & access levels for current role. |
Reference
AI · Models
| Control | How to configure |
|---|---|
| Fabric Intelligence AI ON/OFF | Enable the configured reasoning service. A deployment-enforced value may be locked. |
| Provider | Choose available local Ollama or an approved Anthropic/OpenAI provider according to deployment policy. |
| Model / Auto | Use Auto initially, or select a compatible model. Downloaded does not mean loaded, healthy or suitable for vision. |
| API endpoint | Use your approved provider endpoint. Do not guess a proxy URL. |
| API key | Enter the key in the masked field; a blank replacement field keeps the saved key. Use Save & test. |
| Monthly cloud budget | USD estimate; zero means monitor only, not free or disabled cloud. Exhaustion is handled according to mode/policy. |
| Capability routing / pins | Advanced per-lane selection; use the actual supported models shown. Avoid pinning an unavailable or unsuitable model. |
| Orchestrator / benchmarks | Inspect pool health and measured routing evidence. Benchmarks and extra model pulls consume resources; run deliberately. |
| Embedding model | Required for local knowledge indexing even when conversational requests use a cloud model. |
Reference
Other Settings sections
| Section | Where to learn more |
|---|---|
| Weave | Context toggles, vision confirmation, conversation preferences and memory controls: Weave guide. |
| Fabric Intelligence Core | Inspect core agents, capabilities and governance. Inventory or confidence scores do not grant execution authority. |
| Platform Readiness | Inspect active game adapter, native integrations, workers, persistence, delivery gates and Code Intelligence. Deployment-owned values are not browser switches. |
| Knowledge | Sources, index freshness, collections, graph refresh and bounded deep-link research: Knowledge guide. |
| Connectors | All provider credential, endpoint, bridge and test fields: Connector reference. |
| Skills | Browse, enable and index playbooks, inspect contracts and revision state: Skills guide. |